Jan 22, 2015 · Over the past several months we have worked closely with Microsoft to bring Unity to DirectX 12 and our initial port is now passing over 95% of our graphics tests. Passing all the tests is only the first step. Once we are happy with the implementation feature-wise we shall move on to the new features of Direct3D 12 and invest heavily in ....
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DX12: Fixed potential crash in Debug builds when exiting Unity Editor when DX12 is used. (1309031) Editor: Added a foolproof EditorGUIUtility.ResetGUIState(); when drawing Inspectors in the Override Preview panel. Editor: Added a new flag called forceChildVisibiityfor the SerializedObject to control the visibility of hidden children.. Unity is the ultimate game development platform. Use Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop, VR/AR, consoles or the Web, and connect with loyal and enthusiastic players and customers..
UnityDX12MingwTest is a Unity sample project that shows how to build a low-level native plugin for the DirectX 12 (D3D12) mode using the Mingw-w64 GCC toolchain. It means that now you can build DX12 plugins on WSL without using Visual Studio. How to build the plugin.
Feb 02, 2013 · There's a big thread somewhere in the forums with a lot of insight and discussions about DX12 performance. One of the devs said that DX12 needs a lot more manual work for a lot of things that DX11 did for the developer, so they need to do all that stuff, and they still aren't utilizing DX12 features but it's being 'worked on'..
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